memoryMechanics is an exploration of both human and computer memory and what happens when we work with artificial intelligence in relation to the body's ability to both store and evoke memories. It is a laboratory project that interacts with machines of artificial intelligence, dance, movement, body, and interactive art.
memoryMechanics is developed in...
...a collaboration between the two collectives exocollective and I remember under the group umbrella term memoryMechanics.
exocollective is a research collaboration initiated by researchers at Roskilde University. The main agenda is to develop an experimental approach to researching the potential of new technologies and materials: Speculative explorations in interactive design, art, and technology. Maja Fagerberg Ranten, Mads Høbye, and Troels Andreasen. (https://www.exocollective.com)
I remember is the collaboration between the two artists Lise Aagaard Knudsen (actor and MSc in Theater & Performance Studies) and Karen Eide Bøen (dancer and choreographer). They work with body memory and exchange of memories between artists and participants, and the transformation of commemorative material into various artistic formats. (www.kareneideboen.wordpress.com / www.liseaagaardknudsen.com )
The memoryMechanics project is part of the initiative “Staging the Future of Technologies vol. 2”. With the following partners: Click festival, Catch, and Haut. Sponsored by Bikubenfonden & Copenhagen municipality.
collectiveMemories is a virtual version of an ongoing project named memoryMehanics. collectiveMemories work with the memories that are coupled with our bodies. It is a core human skill to be able to retrieve memories by moving our bodies into different positions and we are able to recover those memories in our mind. collectiveMemories work with this bodily quality by both enabling participants to explore their memories and listen in on other peoples. It is a virtual archive or landscape of memories where the audience can contribute with memories and explore other people’s memories. They can be explored intuitively and playfully by moving your body in space.
collectiveMemories is a virtual version of the physical memoryMechanics piece. Whereas the memoryMechanics has a designated physical space in which bodily movement is tracked, collectiveMemories turn the participants’ living room into an interactive memory space. Through artificial intelligence, via their webcam, the system can track their positions and play back stored memories from the archive. The memories are played back whenever the participants position themselves in positions similar to when they were recorded.
Will be published for Ars Electronica here:
The piece creates a space where participants can find memories from their past through their bodies. Through cautious and sensitive support from a mediator, the participant is helped to find a pose that stimulates memory. When a particular pose stabilizes, and the participant has linked it with a memory, an experience, or a sensation, the participant is asked to formulate a narrative about it.
The computer learns positions and the memories recorded, and when positions are repeated, the computer will playback the stories. In this way, the same space can be used to recall and replay other participant's stories. In this piece, participants can enter and contribute narratives of something they remember from their past, while others can enter and navigate around the shared memories by exploring the space and thereby activating the stories stored there by the computer.